Friday, Friday, Friday! This Friday June 4th FTW Games will be open for the first time! Hours are 2pm to 10pm+
Drop by and check it out!
13176 Midlothian Turnpike
Midlothian, VA 23113
804-464-1873
Click here for a little preview of the shop. Select 3D and turn off shadows, and walls for a better look.
-MBG
Drop by and check it out!
13176 Midlothian Turnpike
Midlothian, VA 23113
804-464-1873
Click here for a little preview of the shop. Select 3D and turn off shadows, and walls for a better look.
-MBG
Well it's been another month has gone by, and we have a new winner for my monthly give-away
I have selected a winner, at random, for the Death Co. Box. His blogger name is Chris Minor.
So he's got about a week to reply back to my email with his address and then I'll send him his booty.
For the rest of you, well good luck next time!
-MBG
TPM Blood Angel is back with some thoughts about everyones favorite bonus tank rule, The Power of the Machine Spirit.
I have not been all about the Storm Raven like a lot of Blood Angel players.
I just don’t think it will make it into the most competitive builds, but I might be wrong. The power of the machine spirit might just tip the balance and force its way into my army list.
The vehicle does have an impressive armament. It sports a multi-melta and due to the wording of the PotMS it can fire this bad boy after moving flat out. It nice to always be able to fire an extra weapon, than what you normally could!
This means that if the Blood Angel player goes first he/she can blaze their Storm Ravens across the table 24 inches and pop off a few multi-melta shots hopefully crippling the hardest targets on the enemy’s side while still receiving the 4+ cover save and being immune to the extra effects from enemy melta. NICE!
For a melta gun to take down a Storm Raven after this alpha strike has been employed your enemy is going to have to get decently lucky. Even if they do hit you’ve got the 50/50 cover save to fall back on. On top of that, do you really care if your Ravens get grounded after you’ve already delivered your 24+ assault troops and a few dreads to the enemy lines? Probably not.
It can deliver a dreadnought which I think is great. It ‘helps’ make the dread survivable giving them an additional level of protection just like troops get while hiding inside a vehicle. I’m still not a fan of dreadnoughts but if I take Storm Ravens it seems like a waste not to utilize their additional transport capacity.
All the cool weapons and ability to transport dreads and jump pack troops is trumped by the PotMS and the ability to effectively alpha strike land raiders, thunder wolves, battle wagons and more. People are going to absolutely hate having this done to them.
The Storm Raven’s aren’t cheap points wise and there isn’t a model for them yet so that will limit their appearance on a lot of gaming tables but I think the over all novelty and usefulness will inspire a lot of players to make their own (IE MBG on this very blog).
Over all I am not convinced that the Raven Rush is going to be more effective than the Raider Rush but it does seem like it will be fun to play.
-TPM Blood Angel
What do you think? Alpha with ravens, or deepstrike them in? I love me some rampaging dreadnoughts in the morning!
I have not been all about the Storm Raven like a lot of Blood Angel players.
I just don’t think it will make it into the most competitive builds, but I might be wrong. The power of the machine spirit might just tip the balance and force its way into my army list.
The vehicle does have an impressive armament. It sports a multi-melta and due to the wording of the PotMS it can fire this bad boy after moving flat out. It nice to always be able to fire an extra weapon, than what you normally could!
This means that if the Blood Angel player goes first he/she can blaze their Storm Ravens across the table 24 inches and pop off a few multi-melta shots hopefully crippling the hardest targets on the enemy’s side while still receiving the 4+ cover save and being immune to the extra effects from enemy melta. NICE!
For a melta gun to take down a Storm Raven after this alpha strike has been employed your enemy is going to have to get decently lucky. Even if they do hit you’ve got the 50/50 cover save to fall back on. On top of that, do you really care if your Ravens get grounded after you’ve already delivered your 24+ assault troops and a few dreads to the enemy lines? Probably not.
It can deliver a dreadnought which I think is great. It ‘helps’ make the dread survivable giving them an additional level of protection just like troops get while hiding inside a vehicle. I’m still not a fan of dreadnoughts but if I take Storm Ravens it seems like a waste not to utilize their additional transport capacity.
All the cool weapons and ability to transport dreads and jump pack troops is trumped by the PotMS and the ability to effectively alpha strike land raiders, thunder wolves, battle wagons and more. People are going to absolutely hate having this done to them.
The Storm Raven’s aren’t cheap points wise and there isn’t a model for them yet so that will limit their appearance on a lot of gaming tables but I think the over all novelty and usefulness will inspire a lot of players to make their own (IE MBG on this very blog).
Over all I am not convinced that the Raven Rush is going to be more effective than the Raider Rush but it does seem like it will be fun to play.
-TPM Blood Angel
What do you think? Alpha with ravens, or deepstrike them in? I love me some rampaging dreadnoughts in the morning!
That's right less than one week left until I give away another cool Warhammer kit.
On May 12th I will select another blog follower at random and they will win this box of brand new Blood Angels Death Company Marines. (obviously friends and family of myself are excluded from winning)
However if the winner chooses I would like to sub the Death company box for a Sanguinary Guard, because the Death Co is sold out and I really want to use them for a project :P
Anyways good luck to all!
-MBG
On May 12th I will select another blog follower at random and they will win this box of brand new Blood Angels Death Company Marines. (obviously friends and family of myself are excluded from winning)
However if the winner chooses I would like to sub the Death company box for a Sanguinary Guard, because the Death Co is sold out and I really want to use them for a project :P
Anyways good luck to all!
-MBG
TPM Paul Murphy asks, where does guard stack in the current and evolving meta game?
Over the years Games Workshop has struggled trying to make the Imperial Guard actually competitive. Every past guard player I have ever known thought that the secret to winning with them was more troops. If they lost a game they would immediate sit back down with the list and figure out a way to get a few more boots on the ground in their list. This is, IMHO, where guard players always went wrong.
Unlike some, I am not a ‘new’ guard player. I played guard a bit in 3rd edition and a good bit in 4th. I’d rotate armies after every RTT I win. For full disclosure I never won an RTT with the IG until recently (several best generals but never taking home the gold) but my list design was very similar to the way it is now. The secret to guard is LESS troops and more tanks.
We all know this so I’ll try to get back on topic. I just wanted to establish that I’ve been a long time guard player and wasn’t just on the top tier band wagon. I am very happy that GW has finally made them top tier viable and it’s certainly a welcome bone to the long time guard guys who have been on the receiving end of many a beat down over the years.
How long is this guard honeymoon going to last?
The powers that be at GW are doing a decent job slowing down codex creep and making the most recent armies fun to play with several flavorful and fun to play list variants in each codex but you know that they have to be thinking “Can this new codex compete with the armies out there?”
I’m going to ignore Tyranids for this article. I think they are a fun list but the codex itself is at BEST a B+ compared to the other lists out there right now. The other relatively new codices like Space Wolves and Blood Angels are both top notch and a glimpse at where it looks like the future of 40k codex design is heading.
In each of these books there are at LEAST three our four different competitive, fun and interesting lists to field. I expect the same from the rumored releases of Dark Eldar, Gray Knights and beyond.
Both SW and BA can, without question, give the most competitive IG ‘leaf blower’ list a run for its money. I’d bet dollars to doughnuts that once the Gray Knights are released we will see the loss of the ally system and probably a loss of mystics all together. This will blow the doors open on other lists that can compete with the IG trailer parks. Even as a long time guard player I think this is a good thing. So how long will the honeymoon period last? My guess is about 6 more months. Enjoy it while it lasts.
As far as where the guard stack in the current meta game. They are going to be around and near the top for a long time. Vehicles in 5th ed are great and the guard get some of the best. I think guard will always have an advantage against other lists that have sub par vehicle options but that’s O.K. Don’t bring a trukk to a tank fight. The guard have been crammed full of everything that is good in 5th edition so there is no reason to fear the future if you are a guard player. Guard players are going to have to start thinking more and coming up with new tricks but, let’s be honest, that is what this game has always been about.
Over the years Games Workshop has struggled trying to make the Imperial Guard actually competitive. Every past guard player I have ever known thought that the secret to winning with them was more troops. If they lost a game they would immediate sit back down with the list and figure out a way to get a few more boots on the ground in their list. This is, IMHO, where guard players always went wrong.
Unlike some, I am not a ‘new’ guard player. I played guard a bit in 3rd edition and a good bit in 4th. I’d rotate armies after every RTT I win. For full disclosure I never won an RTT with the IG until recently (several best generals but never taking home the gold) but my list design was very similar to the way it is now. The secret to guard is LESS troops and more tanks.
We all know this so I’ll try to get back on topic. I just wanted to establish that I’ve been a long time guard player and wasn’t just on the top tier band wagon. I am very happy that GW has finally made them top tier viable and it’s certainly a welcome bone to the long time guard guys who have been on the receiving end of many a beat down over the years.
How long is this guard honeymoon going to last?
The powers that be at GW are doing a decent job slowing down codex creep and making the most recent armies fun to play with several flavorful and fun to play list variants in each codex but you know that they have to be thinking “Can this new codex compete with the armies out there?”
I’m going to ignore Tyranids for this article. I think they are a fun list but the codex itself is at BEST a B+ compared to the other lists out there right now. The other relatively new codices like Space Wolves and Blood Angels are both top notch and a glimpse at where it looks like the future of 40k codex design is heading.
In each of these books there are at LEAST three our four different competitive, fun and interesting lists to field. I expect the same from the rumored releases of Dark Eldar, Gray Knights and beyond.
Both SW and BA can, without question, give the most competitive IG ‘leaf blower’ list a run for its money. I’d bet dollars to doughnuts that once the Gray Knights are released we will see the loss of the ally system and probably a loss of mystics all together. This will blow the doors open on other lists that can compete with the IG trailer parks. Even as a long time guard player I think this is a good thing. So how long will the honeymoon period last? My guess is about 6 more months. Enjoy it while it lasts.
As far as where the guard stack in the current meta game. They are going to be around and near the top for a long time. Vehicles in 5th ed are great and the guard get some of the best. I think guard will always have an advantage against other lists that have sub par vehicle options but that’s O.K. Don’t bring a trukk to a tank fight. The guard have been crammed full of everything that is good in 5th edition so there is no reason to fear the future if you are a guard player. Guard players are going to have to start thinking more and coming up with new tricks but, let’s be honest, that is what this game has always been about.
What do you think, will the ReD and GrAy SpAze MuRinze conquer all? Will the Guard drop off, and when? So many questions....





